Planning for Mosaic Loose (or table focused play)
My next campaign is going to be Mosaic Loose. What is Mosaic Loose? In February of last year Michael Prescott, of Trilemma fame, introduced the idea of Mosaic Strict . Rulesets that are modular, optional, short, attested, independent, and coreless. Right away I was intrigued. The idea of building a “hack” from parts is an idea that I have been obsessed with for some time. The problem is that Mosaic Strict is fundamentally a design movement. The points laid out in Prescott’s article all describe how one should go about writing modular rulesets. And while I have recently been experimenting a bit with being a game designer, Mosaic Strict, in particular, seems really hard to write well. What really intrigues me about Mosaic Strict is this: “Mosaic Strict RPG texts are meant to be used together with other RPG texts…” “ Each play group will decide for itself which one(s) they are using… There's no central document or required rule at the heart of it all, only free-...