My Rules for Dungeon23
My Rules for Dungeon 23 So my Hobonichi journal isn’t arriving until tomorrow but that doesn’t mean I haven’t already started on dungeon23. I have ideas percolating, some rooms envisioned (or even sketched out) and a set of rules for myself. The rules fall into two categories. The first category are creative constraints designed to keep me honest and prevent burnout. It is SO easy to be intimidated by some of the great stuff already coming out of dungeon23. I am not a great artist, nor much of a writer,nor an rpg professional. Stuff like this , this , or this is inspiring but… is completely unattainable for me. Sean McCoy’s advice is very much appreciated and was a huge influence on this category of rules. My second category of rules is about processes, things to make my life easier and maintain some coherence… but without feeling like I need to map out 30 or more rooms in advance. Ideally I want to play this dungeon eventually, so it needs to, like, work but at the same time I don’